The falconeer xbox one review1/31/2024 ![]() Edge of the World also brings the Imperial Shocklance to the party, an electric weapon which can take out multiple enemies at once. The game is incredible on paper, boasting an expansive and beautiful open fantasy world that sees the player taking on the role of various falconeers with. ![]() Each has varying stats from speed to hit points, offering choice depending on your style of play. It’s not that Edge of the World isn’t fun to play, but the effect starts to wear off as the various short missions begin to repeat themselves frequently just as they did before.Īs well as the missions, you also get access to two new legendary ace classes (Arbiter and Corsair), which essentially unlock new falcons to ride. A little more variation would have been ideal. They usually task you with a search and find, escort or combat objective to complete (or a mixture of the three). Unfortunately, the new missions don’t really vary from the ones in the base game. ![]() These will take you to brand new locations right on the edge of the world map (see what they did there?) During these you’ll discover long lost expeditions, and work to help an oddball client to recover an ancient relic whilst battling an ancient evil. But what exactly do you get? Well, there are three new mini campaigns (A Strange Request, The Mawspring Excursion and Lost Expedition) which adds up to nine new missions in total. You can even purchase falcons as you proceed in the story and earn more money, offering even more opportunities to create the perfect flyer that works for you.As a result of this all the niggles from the base game remain it is simply just new content that is on offer here. Having that kind of control over how your companion plays during dogfights and fine-tuning them to best suit your playstyle helps keep gameplay engaging when the story does nothing of the sort. This can range from changing the weapons equipped on you, to how you boost your falcon’s abilities, and more. Essentially you earn splinters to upgrade your falcon’s gear, mutagens, and chants. Though, despite the voiced guide, the game doesn’t make this distinct class system clear in the beginning so you’re left experimenting with various configurations until you learn this for yourself.Īnd where the game fails in customizing the looks of the falcon, there are some great options for customizing how they play in battle thanks to both the aforementioned class system and another mechanic. These classes not only change what your falcon looks like and form part of your backstory, but also determines said falcon's stat and skill specialization. ![]() Players have the option of choosing from four classes: Falconeer, Mercenary, Imperial Freelancer, and Mancer Seeker. Even worse, the pilot has absolutely no personality, which makes the decision to not have a full character creator even more baffling. Moreover, the origin story has little bearing on making the game feel any more engaging or distinct once started. While I enjoy the fact that I can choose from several variations of pilots and falcons, and you can even choose your own origin story, it’s still not a proper customization mode. This is a game that would have strongly benefited from being more linear, as something smaller in scope leaves far more room to fill with better-developed points of interest, flight paths, and a fully fleshed out lore that capitalizes on what was so tantalizing teased to us in the beginning.Īnother substandard aspect of The Falconeer is the very limited character creation. The Falconeer, like many other open world titles, suffers from having very little to actually do in such a setting. It’s disappointing to say the least, and the main cause for it is clearly the over-ambitious open world environment. If theres one thing that The Falconeer gets right, it is its tight aerial combat.
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